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Due to travel time, shots must be lead in front of the path of the target. These projectiles take time to travel across the battlefield before exploding upon impacting on a surface or enemy. Most weapons in Tribes: Ascend are not your standard run-of-the-mill Hit Scan guns, instead Tribes' weapons are projectile based. This awareness offers the player a better view of the opponents' motion so that the player may lead his shots. Again, why should you care about this? The height advantage in Tribes: Ascend allows the player to have better situational awareness of the battlefield. Each player has the ability to expel enough energy through their jetpack to rise upwards. The second is that jetpacking and the terrain allows players to access the Z-coordinate (up-down). In addition, thanks to the inheritance mechanic of Tribes: Ascend, when moving at speed some weapons will be easier/harder to hit with. Motion throws off the enemy's targeting, allowing more time for you to complete your objective (either neutralizing a target, asset or capturing a flag).
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But why do you need velocity? Well, a foe who is not moving will be easy picking for your team. Velocity can be easily acquired through the combination of skiing down hills and jet-packing up inclines. The first that needs to be mentioned is large amounts of velocity. Energy regenerates over time to a class specified capacity. Skiing doesn't have any negative effects on its user, where as using a jetpack will drain your energy. Skiing can be activated/toggled with the Space Bar and jetpacking used by pressing the RMB. The two mechanics introduce many intricacies to the game.
#Tribes 2 interpolate settings series#
These two items make Tribes: Ascend and the Tribes series so distinct. Reading through the controls section, you should have noticed two very peculiar tools at your disposal: the Ski button, and the Jetpack button. Whilst this may seem silly at first, this allows the player to quickly react to base threats, or simply return to base. Hold the Middle Mouse Button to rotate the camera while in third person view. X toggles your camera between first person and third person. Z will toss the enemy flag if you have it within your possession. The scroll wheel on your mouse controls the zoom level. Shift will scope in your vision to where you are currently looking, not all weapons may fire while scoped. O will toggle the identifications for the location of all your teams assets. (Note: Taking a repair tool will replace your currently active weapon with the repair tool-stand on an Inventory Station to get your original weapon back.)
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When next to the repair tool dispenser to recieve a repair tool.
#Tribes 2 interpolate settings upgrade#
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